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Available console commands/config file settings: New to 0.2.7.0 ADMIN_PASS Basic Chat Admin Pass MESSAGE_OF_DAY_5 Message sent to clients ROUND_CONSOLE_MESS... Sorry, but we just didn't have the time to complete the documentation! We were just dead tired to push this through. Sorry. All of the in game help is there, so you can make do with that. If you still need help. Just ask at the Armagetron Forums: http://guru3.sytes.net ---ORIGINAL DOCUMENTATION STARTS HERE--- VIEWPORT_TO_PLAYER_1 Assign this viewport to a player VIEWPORT_TO_PLAYER_2 Assign this viewport to a player VIEWPORT_TO_PLAYER_3 Assign this viewport to a player VIEWPORT_TO_PLAYER_4 Assign this viewport to a player COLOR_R_4 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_G_4 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_B_4 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). CAMWOBBLE_4 Lets the internal camera move with your cycle AUTO_INCAM_4 Automatically switch to internal camera in a maze FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player SPECTATOR_MODE_4 Sets spectator mode for this player INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys ALLOW_CAM_4_0 Allow/forbid the different camera modes ALLOW_CAM_4_1 Allow/forbid the different camera modes ALLOW_CAM_4_2 Allow/forbid the different camera modes ALLOW_CAM_4_3 Allow/forbid the different camera modes ALLOW_CAM_4_4 Allow/forbid the different camera modes ALLOW_CAM_4_5 Allow/forbid the different camera modes ALLOW_CAM_4_6 Allow/forbid the different camera modes START_FOV_4 Initial field of vision START_CAM_4 Initial Camera CAMCENTER_4 Center internal camera on driving direction PLAYER_4 Player name COLOR_R_3 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_G_3 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_B_3 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). CAMWOBBLE_3 Lets the internal camera move with your cycle AUTO_INCAM_3 Automatically switch to internal camera in a maze FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player SPECTATOR_MODE_3 Sets spectator mode for this player INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys ALLOW_CAM_3_0 Allow/forbid the different camera modes ALLOW_CAM_3_1 Allow/forbid the different camera modes ALLOW_CAM_3_2 Allow/forbid the different camera modes ALLOW_CAM_3_3 Allow/forbid the different camera modes ALLOW_CAM_3_4 Allow/forbid the different camera modes ALLOW_CAM_3_5 Allow/forbid the different camera modes ALLOW_CAM_3_6 Allow/forbid the different camera modes START_FOV_3 Initial field of vision START_CAM_3 Initial Camera CAMCENTER_3 Center internal camera on driving direction PLAYER_3 Player name COLOR_R_2 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_G_2 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_B_2 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). CAMWOBBLE_2 Lets the internal camera move with your cycle AUTO_INCAM_2 Automatically switch to internal camera in a maze FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player SPECTATOR_MODE_2 Sets spectator mode for this player INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys ALLOW_CAM_2_0 Allow/forbid the different camera modes ALLOW_CAM_2_1 Allow/forbid the different camera modes ALLOW_CAM_2_2 Allow/forbid the different camera modes ALLOW_CAM_2_3 Allow/forbid the different camera modes ALLOW_CAM_2_4 Allow/forbid the different camera modes ALLOW_CAM_2_5 Allow/forbid the different camera modes ALLOW_CAM_2_6 Allow/forbid the different camera modes START_FOV_2 Initial field of vision START_CAM_2 Initial Camera CAMCENTER_2 Center internal camera on driving direction PLAYER_2 Player name COLOR_R_1 Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_G_1 Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). COLOR_B_1 Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ). CAMWOBBLE_1 Lets the internal camera move with your cycle AUTO_INCAM_1 Automatically switch to internal camera in a maze FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player SPECTATOR_MODE_1 Sets spectator mode for this player INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys ALLOW_CAM_1_0 Allow/forbid the different camera modes ALLOW_CAM_1_1 Allow/forbid the different camera modes ALLOW_CAM_1_2 Allow/forbid the different camera modes ALLOW_CAM_1_3 Allow/forbid the different camera modes ALLOW_CAM_1_4 Allow/forbid the different camera modes ALLOW_CAM_1_5 Allow/forbid the different camera modes ALLOW_CAM_1_6 Allow/forbid the different camera modes START_FOV_1 Initial field of vision START_CAM_1 Initial Camera CAMCENTER_1 Center internal camera on driving direction PLAYER_1 Player name FLOOR_BLUE Floor color FLOOR_GREEN Floor color FLOOR_RED Floor color MOVIEPACK_FLOOR_BLUE Floor color MOVIEPACK_FLOOR_GREEN Floor color MOVIEPACK_FLOOR_RED Floor color GRID_SIZE_MOVIEPACK distance between gridlines when moviepack is active GRID_SIZE distance between gridlines MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. SHOW_OWN_NAME Should your own name be shown above your cycle, too? SCORE_SUICIDE What you get for stupidly dying SCORE_KILL What you get for killing someone SCORE_DIE What you get for dying CYCLE_PING_RUBBER Additional niceness for high ping players CYCLE_RUBBER Niceness factor to allow you drive really close to a wall CYCLE_BRAKE Brake intensity CYCLE_SOUND_SPEED Sound speed divisor CYCLE_WALL_NEAR Maximum accelerating wall distance CYCLE_ACCEL_OFFSET Minimum numeric wall distance CYCLE_ACCEL Wall acceleration factor CYCLE_DELAY Minimum time between turns CYCLE_START_SPEED Initial cycle speed CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone; change speed_factor instead. START_NEW_MATCH Initiates a new match PING_CHARITY how much ping are you willing to take over from your opponent? MAX_IN_RATE maximum network input rate MAX_OUT_RATE maximum network output rate CUSTOM_SERVER_NAME name of the server to connect to LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load LADDER_TAX Percentage of the ladder pot the IRS takes LADDER_PERCENT_BET Percentage of your score you put in the ladder pot LADDER_MIN_BET Minimum score you put in the ladder pot TALK_TO_MASTER Announce this server on the internet? SP_EXPLOSION_RADIUS Blast radius of the cycle explosions SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit? SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players? SP_TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance SP_TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance SP_TEAM_MAX_PLAYERS Maximum number of players per team SP_TEAM_MIN_PLAYERS Minimum number of players per team SP_TEAMS_MAX Maximum number of teams SP_TEAMS_MIN Minimum number of teams SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated SP_FINISH_TYPE What happens when the last human is dead? SP_GAME_TYPE Type of game played SP_SIZE_FACTOR Arena size modifier SP_SPEED_FACTOR Speed modifier for the cycles SP_AUTO_IQ Automatically adjust AI IQ? SP_AUTO_AIS Automatically spawn AI players? SP_AI_IQ IQ of the AI opponents SP_MIN_PLAYERS Minimum number of players SP_NUM_AIS Number of AI players SP_LIMIT_SCORE End the match when a player reaches this score SP_LIMIT_ROUNDS End the match after this number of rounds SP_LIMIT_TIME End the match after this number of minutes SP_SCORE_WIN You get this when you win a round in the single player highscore hunt EXPLOSION_RADIUS Blast radius of the cycle explosions WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. TEAM_BALANCE_ON_QUIT Balance teams on player quit? TEAM_BALANCE_WITH_AIS Balance teams with AI players? TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance TEAM_MAX_PLAYERS Maximum number of players per team TEAM_MIN_PLAYERS Minimum number of players per team TEAMS_MAX Maximum number of teams TEAMS_MIN Minimum number of teams WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated FINISH_TYPE What happens when the last human is dead? GAME_TYPE Type of game played SIZE_FACTOR Arena size modifier SPEED_FACTOR Speed modifier for the cycles AUTO_IQ Automatically adjust AI IQ? AUTO_AIS Automatically spawn AI players? AI_IQ IQ of the AI opponents MIN_PLAYERS Minimum number of players NUM_AIS Number of AI players LIMIT_SCORE End the match when a player reaches this score LIMIT_ROUNDS End the match after this number of rounds LIMIT_TIME End the match after this number of minutes SCORE_WIN What you get for winning a round DEDICATED_IDLE after running this time (in hours), the dedicated server takes the next chance to quit. MOVIEPACK Use the moviepack if available ZTRICK Performance tweak; does not work on most Windows systems MOUSE_GRAB Grab the mouse pointer, so it can't leave the window REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone; change size_factor instead. WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom. SPARKS Draw sparks when going too close to a wall TEXTURES_HI Use high color textures PREDICT_OBJECTS predict cycle movement in network play LAG_O_METER Draw Lag-O-Meter in network play INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems) SKY_WOBBLE Sky animation LOWER_SKY Draw lower sky plane UPPER_SKY Draw upper sky plane DITHER Use dithering HIGH_RIM Draw high rim walls FLOOR_DETAIL Floor detail settings FLOOR_MIRROR Floor mirror mode SHOW_FPS Enable fps display TEXT_OUT Enable console text output SMOOTH_SHADING Enable smooth shading ALPHA_BLEND Enable alpha blending PERSP_CORRECT Enable perspective correction POLY_ANTIALIAS Enable polygon antialiasing LINE_ANTIALIAS Enable line antialiasing MESSAGE_OF_DAY_4 Message sent to clients MESSAGE_OF_DAY_3 Message sent to clients MESSAGE_OF_DAY_2 Message sent to clients MESSAGE_OF_DAY_1 Message sent to clients GL_VENDOR OpenGL system information GL_RENDERER OpenGL system information GL_VERSION OpenGL system information GL_EXTENSIONS OpenGL system information TEXTURE_MODE_3 Font: TEXTURE_MODE_2 Object Textures: TEXTURE_MODE_1 Wall Textures: TEXTURE_MODE_0 Floor Texture: LANGUAGE_SECOND fallback language if the first language is not available LANGUAGE_FIRST the language Armagetron will use WIN_ZONE_INITIAL_SIZE win_zone_initial_size_help WIN_ZONE_EXPANSION Expansion speed of the instant win zone CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_FREE_START_Z Start position of the free camera CAMERA_SMART_START_Z Start position of the smart camera CAMERA_FOLLOW_START_Z Start position of the fixed external camera CAMERA_FREE_START_Y Start position of the free camera CAMERA_SMART_START_Y Start position of the smart camera CAMERA_FOLLOW_START_Y Start position of the fixed external camera CAMERA_FREE_START_X Start position of the free camera CAMERA_SMART_START_X Start position of the smart camera CAMERA_FOLLOW_START_X Start position of the fixed external camera CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients CAMERA_FORBID_FREE Forbids the use of the free camera on all clients CAMERA_FORBID_SERVER_CUSTOM camera_forbid_server_custom_help CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients CAMERA_FORBID_IN Forbids the use of the internal camera on all clients CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients FLOOR_MIRROR_INT Intensity of the floor mirror effect NEW_TEAM_ALLOWED Is it currently allowed to create a new team? URL HTTP url assiciated with a server KICK Kicks the specified player from the server SILENCE_ALL if set to 1, all chat messages will be omitted. PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. PASSWORD password setting SOUND_SOURCES number of sound sources to be heard at the same time SOUND_QUALITY sound quality 0=off, 3=high SOUND_BUFFER_SHIFT Buffer size multiplier MIN_VOTERS number of voters that need to be online to enable voting. ALLOW_VOTING if set to 1, voting will be allowed. VOTING_DECAY one non-voter is ignored everytime this many secons pass VOTING_START_DECAY number of seconds after that the non-voters start to get ignored. VOTING_TIMEOUT votes older than this time out and are rejected. CENTER_MESSAGE Prints a big message on the screen of all connected clients CONSOLE_MESSAGE Prints a message on the console of all connected clients MAX_CLIENTS Maximum number of network clients to accept NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions. BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support. CLIENT_PORT Port we try to connect to SERVER_PORT Port this server listens on SERVER_NAME Name of this server BIG_BROTHER Did we already send the big brother information? SPAM_MAXLEN maximal length of chat message. SPAM_AUTOKICK spam score that causes you to get kicked instantly. SPAM_PENALTY number of seconds to silence a spammer. SPAM_PROTECTION harshness of spam protection; determines min delay between chat messages accepted. KEYBOARD keyboard settings COLOR_STRINGS Print colored strings USE_DISPLAYLISTS use display lists for rendering the cycles? SOFTWARE_RENDERER Is the OpenGL renderer not hadware accelerated? FAILED_ATTEMPTS Number of failed attemts to initialize graphics mode LAST_CHECK_ERRORS listen to errors claiming a video mode does not exist, last successful init CHECK_ERRORS listen to errors claiming a video mode does not exist LAST_ZDEPTH z buffer depth, last successful init ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32) LAST_COLORDEPTH color depth, last successful init COLORDEPTH color depth to use (0: 16 1: desktop 2: 24) LAST_FULLSCREEN fullscreen or windowed mode, last successful init FULLSCREEN fullscreen or windowed mode? ARMAGETRON_LAST_WINDOWSIZE last Window size ARMAGETRON_WINDOWSIZE Window size ARMAGETRON_LAST_SCREENMODE last screen resolution ARMAGETRON_SCREENMODE Screen resolution CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height) CUSTOM_SCREEN_WIDTH Custom screen size CUSTOM_SCREEN_HEIGHT Custom screen size VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer INCLUDE includes the following file FIRST_USE is this the first time you use Armagetron?
This document was created by Manuel Moos
Last modification: Tue Oct 14 09:42:42 CEST 2003
First Start | Installation | Network Play | Configuration | FAQ | Redistribution |