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#ifndef _AUDIOEVENT_H_ #define _AUDIOEVENT_H_ #include "event.h" #include "position.h" /** * Objects of this class are audio events. They do not need a (graphical) presentation of their own. They can be displayed * graphically within the presentation of the parts they belong to, which is done in editors. * * Aside from the event's position AudioEvents contain a filename to a wav file, which is used to play the audio information. * **/ class AudioEvent : public Event { private: const char * _filename; public: /** * Default constructor **/ AudioEvent( ); /** * Constructor with the start position, the length and the filename as parameters **/ AudioEvent(Position start, long len, const char* name); /** * Returns the filename including the full path **/ const char * fileName(); /** * Returns the filename without the path **/ const char * name(); /** * Sets the filename **/ void setFileName(const char*); /** * Implementation of the print method **/ virtual ostream & print(int,ostream&) const; /** * Implementation of the flush method **/ virtual void flush(const char*) const; /** * Implementation of the copy method **/ virtual Element * copy() const; /** * Implementation of the load method **/ static Element * load(char*,ifstream*&,Element*); }; #endif
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