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Objects of this class are audio events. They do not need a (graphical) presentation of their own. They can be displayed graphically within the presentation of the parts they belong to, which is done in editors.
Aside from the event's position AudioEvents contain a filename to a wav file, which is used to play the audio information.
AudioEvent ( )
| AudioEvent |
Default constructor
AudioEvent (Position start, long len, const char* name)
| AudioEvent |
Constructor with the start position, the length and the filename as parameters
const char * fileName ()
| fileName |
Returns the filename including the full path
const char * name ()
| name |
Returns the filename without the path
void setFileName (const char*)
| setFileName |
Sets the filename
ostream & print (int,ostream&)
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[const virtual]
Implementation of the print method
Reimplemented from Event.
void flush (const char*)
| flush |
[const virtual]
Implementation of the flush method
Reimplemented from Event.
Element * copy ()
| copy |
[const virtual]
Implementation of the copy method
Reimplemented from Event.
Element * load (char*,ifstream*&,Element*)
| load |
[static]
Implementation of the load method
Generated by: wuerthne on al on Sun Jan 6 22:32:42 2002, using kdoc 2.0a53. |