class ScoreGroup

A ScoreGroup consists of ScoreElements, which are ScoreChords and ScoreBreaks More...

Definition#include <scoreGroup.h>
InheritsScoreObject [public ]
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Public Methods


Detailed Description

A ScoreGroup consists of ScoreElements, which are ScoreChords and ScoreBreaks

 ScoreGroup ()

ScoreGroup

 ~ScoreGroup ()

~ScoreGroup

void  add (Note * note, Position pos, long dur, int dis, bool _no_overlap)

add

short int  tuplet ()

tuplet

[const]

short int  numberOfChords ()

numberOfChords

[const]

returns the number of chords with flags to be drawn!

bool  single ()

single

[const]

returns true, if there is only one chord with flags within this group

const Position &  start ()

start

[const virtual]

Reimplemented from ScoreObject.

long  end ()

end

[const virtual]

Reimplemented from ScoreObject.

long  duration ()

duration

[const virtual]

Reimplemented from ScoreObject.

int  display ()

display

[const virtual]

Reimplemented from ScoreObject.

void  paint (PrScoreEditor * ed, int x=0, int y=0, int style=0)

paint

[virtual]

Reimplemented from ScoreObject.

void  print (PrScoreEditor * ed, int x=0, int y=0)

print

[virtual]

Reimplemented from ScoreObject.

ostream &  print (int,ostream&)

print

[const virtual]

Reimplemented from ScoreObject.

void  flush (const char*)

flush

[const virtual]

Reimplemented from ScoreObject.

Element *  copy ()

copy

[const virtual]

Reimplemented from ScoreObject.


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