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#ifndef _SCORECHORD_H_ #define _SCORECHORD_H_ #include "scoreElement.h" #include "position.h" #include "table.h" class Note; class Reference; class PrScoreEditor; class ScoreChord : public ScoreElement { private: Table _notes; public: ScoreChord(); virtual ~ScoreChord(); virtual void add(Note * note, Position pos, long dur, int dis, bool _no_overlap); virtual bool isBreak() const; virtual bool isChord() const; virtual bool hasNoFlags() const; virtual void paint(PrScoreEditor * ed, int x=0, int y=0, int style=0); virtual void print(PrScoreEditor * ed, int x=0, int y=0); virtual ostream & print(int,ostream&) const; virtual void flush(const char*) const; virtual Element * copy() const; }; #endif
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