Notes:
Modeling mode is Paul Gregory's work
Tripod mode is the old behavior
Walkthrough mode is intended to emulate popular FPS games
Black text = existing behavior
Red text = additions/modifications to existing behavior
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Modeling |
Tripod |
Walkthrough |
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LMB Click |
Select point (point mode) / polygon (polygon mode) |
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Shift-LMB Click |
Select polygon (point mode) / mesh (polygon mode) |
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Ctrl-LMB Click |
Deselect point (point mode) / polygon (polygon mode) |
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Ctrl-Shift-LMB Click |
Deselect polygon (point mode) / mesh (polygon mode) |
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LMB Double Click |
Open camera properties Select visible geometry |
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Ctrl-LMB Double Click |
Deselect all |
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LMB Drag |
Box-select points (point mode) / polygons (polygon mode) |
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Shift-LMB Drag |
Lasso-select points (point mode) / polygons (polygon mode) |
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Ctrl-LMB Drag |
Box-deselect points(point mode) / polygons (polygon mode) |
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Ctrl-Shift-LMB Drag |
Lasso-deselect points(point mode) / polygons (polygon mode) |
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MMB Drag (LMB+RMB Drag w/ 2-button mice) |
Zoom ??? |
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RMB Click |
Deselect all ??? |
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RMB Drag |
Orbit world origin Specify arbitrary origins |
Pan / Tilt |
Pan / Tilt |
Shift-RMB Drag |
Move world (screen relative) |
Dolly camera (world relative) Add screen relative |
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Ctrl-RMB Drag |
Dutch Tilt |
Dutch Tilt |
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Shift-Ctrl-RMB Drag |
Zoom |
Dolly camera (world relative, constrained to active axis) Add screen relative |
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Alt-RMB Drag |
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Dolly camera forward/back/left/right (screen relative) |
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Cursor Up |
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Dolly camera forward (screen relative) |
Cursor Down |
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Dolly camera back (screen relative) |
Cursor Left |
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Dolly camera left (screen relative) |
Cursor Right |
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Dolly camera right (screen relative) |