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		   *****************************************
		   *** LambdaCore Database User's Manual ***
		   *****************************************
				       
			   For LambdaMOO version 1.3
				 May 1991
				       
			    by Mike Prudence (blip)
			    by Simon Hunt (Ezeke)
			    by Floyd Moore (Phantom)
			    by Kelly Larson (Zaphod)
			    by Al Harrington (geezer)
Copyright © 1991  Mike Prudence, Simon Hunt, Floyd Moore,
Kelly Larson, Al Harrington.
Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions, except that this permission notice may be stated in a translation approved by the author.
 

Introduction

The LambdaCore database provides the facilities needed to make a LambdaMOO server useful for Multi User Adventuring. If you compare the LambdaMOO server to a piece of computer hardware, then LambdaCore is the operating system needed to allow the user to do useful work. This document gives a rundown on the commands of the LambdaCore database, providing examples of how they are used, and some of the ideas behind them. It does not cover how the commands work, nor how they are implemented as verbs in the MOO programming language. A companion manual, The LambdaCore Programmer's Manual covers those aspects of the LambdaCore database. The user may find it useful to read the other companion manual to this one, The LambdaMOO Programmer's Manual. An understanding of MOO concepts and the MOO language can be useful when playing the game.
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